So some players kept wondering what the features about the combat inTCOS. Here Goldicq has collected some information about that, it may drive your attention and help you some.
It like fighting bears in real life, is not a lazy mans game, you are without the option to simply click an enemy then grab a sandwich while your character happily swings away at whatever target you gave him. Combat in TCOS gold is more akin to First Person Shooters, or your somewhat average action game.
You're given a reticule, to hit something your target must be in, or around, the reticule. Clever! An attempt to make all those hours of grinding a little bit more exciting! Unfortunately, that wasn't the case.
My usual battles with bears usually started with me trotting up to a bear, alerting him to my presence, closing the gap so we where more or less standing toe to paw, then exchanging blows how one normally would in most other MMO's. The combat tries to be a bit different and intuitive, it ends up breaking down to the same old same old.
Keep in mind we were playing the game for a relatively short amount of time, so end game bears might prove a bit more crafty and mobile. We think this system could really get the most out of itself if epic bosses actually moved around the combat area, instead of sauntering up like the big bags of hit points that they are and exchanging blows.
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