To further allow players to customize within their class we created skill sigils. Every few levels players will receive the option to imbue their favourite skills with sigil slots. Once a skill contains a sigil slot, players can imbue this skill with skill enhancing sigils.
WarCry: Some games come out with dozens of races. The Chronicles of Spellborn Gold has two. Can you talk about the differences between the two, why you chose to only have two and if you're worried that people will want more?
Marco van Haren: We are well aware that having two races sounds very limiting. One of the design goals for Spellborn is to have everything in game have a reason and a purpose. Lore-wise it makes sense to only make the Humans and the Daevi playable when the game releases. Adding additional races for the sake of variation would weaken the lore and serve no purpose. Post release, when the world of Spellborn will expand, we will definitely introduce new player races as soon as the story supports them. Some of the current enemy factions in the game are already designed to support player armour and weapons, so rest assured that the bigger plan is in place.















